Discovery Year 5. Session 2. Week 4.

This week, E-Ship Quest set sail for Product Island, the Studio celebrated its first badge ceremony, and Heroes learned about sacred traditions in Ancient Egypt! 

QUEST

Discovers dug into the product creation process as their entrepreneurship ideas entered the prototyping phase. In Week 4, learners explored 2D prototypes, like design sketches, and 3D prototypes, like scale models. They analyzed each type before deciding which format would best serve their business. On Friday, the Studio discussed the process of writing a pitch. The entrepreneurs reviewed excellent examples and received support in “perfecting their pitch” from Explorers. 

OUTDOOR PLAY

Week 4 brought expansion to Outdoor Play. By demonstrating a commitment to respecting materials, one another, and their community as a whole – learners earned even more choices in their play. Artwork in the natural world and building with small parts became an energetic, exciting part of the day. 

CIVILIZATION

The tribe traveled back to their continuing story in early Egypt. They took a deep dive into the history of mummification and the role sacred tradition plays in society. 

WORK CYCLES

Learners witnessed a fellow traveler earn the first badge of the year! Each studio member leaned in to hear the Hero share the challenges and rewards faced while working toward their goal. Beyond this, the Work Cycles continued with collective goal setting and sharing. This week, discussions included reflections on the current working environment, the art of balancing work and play, and tools for finding flow despite distraction. 

We look forward to the final week of Session 2 as well as the challenges, growth, and celebration coming with it! 

Discovery Year 5. Session 2. Week 3.

It’s hard to believe that we are over halfway through Session 2! This week, the tribe trekked forth in E-Ship Quest, Outdoor Play, P.D., Civilization, and Work Cycles. 

QUEST

Week 3 of Quest led learners to Economics Island. The Studio took a deep dive into unit economics and the act of counting money. Discovery entrepreneurs received support from Explorers who served as the Cost Research Team. Together, Discoverers and Explorers calculated how much it would cost to start their business and used that information to determine pricing for each item they’re selling. Heroes learned new terms like profit, cost, price, and break even.

 

OUTDOOR PLAY

Discoverers didn’t let the colder weather inhibit their expression or imagination; quite the opposite! Frost on the Outdoor Play materials was a source of endless fascination. Heroes bundled up and huddled together to design, create, and craft using both loose parts and items found in nature.

P.D.

During Physical Development, Heroes participated in a circuit training to prepare for the P.D. Olympics! The circuit is a series of eight energetic exercises completed in pairs or groups of three. Learners are working hard to set benchmarks for themselves in the skills of the circuit. At the end of the year, the Studio will compete in these same activities with the goal of surpassing their original benchmarks!

CIVILIZATION

In Civilization, learners heard a story about the invention of writing. The Studio’s journey through history has taken them to ancient Egypt and the Fertile Crescent; a region in the Middle East often thought of as the birthplace of human civilization. In Week 3, they studied Egyptian hieroglyphs and Sumerian cuneiform, two early forms of writing. Heroes then reflected on the impact written systems have on society.

WORK CYCLES

Learners experimented with the freedom to float in their Work Cycles this week. This looks and feels like having the choice of which Work Cycle you start with and how much time you spend in each cycle. Learners were invited to set both Montessori and Work Cycle SMART goals. The cycle concluded with a reflection on how they chose to structure their time.

Now, we begin looking forward to the final two weeks of the session. With courage and curiosity, the Studio is ready to face the unknown!

Discovery Year 5. Session 2. Week 2.

This week, Discoverers dug deep to find resilience, persistence, and adaptability. To quote one learner on their Week 2 experience, “It was challenging. A lot of people needed support but also a lot of people wanted to help.” 

QUEST

The E-Ship adventure sailed onward this week. Learners explored entrepreneurial concepts like goods and services, brand identity, and market research. Squads collaborated on the creation of a company logo and booth design. Each learner engaged in real-time market research as they surveyed potential customers to gauge profitability.

 

OUTDOOR PLAY

Through rain and shine, the Studio found new, exciting avenues for expression. Outdoor Play supports Heroes in cultivating their natural creativity and curiosity. Learners can find flow with the world around them, connect with their peers, or explore their inner wonder. 

CIVILIZATION

In Civ, Discoverers listened to a tale of the earliest Egyptians settling along the Nile River. Gathered together, they discussed an ancient battle between the White Crown King and Red Crown King. Beyond this, the Studio dove deep into the rich lore of Egyptian Gods and Pharaohs. 

WORK CYCLES

This week in Work Cycles, learners experimented with different methods of goal-setting. They set goals independently, in Squads, and as a group. These cycles undergo constant evolution and there is space for trial and error. Heroes put forth triumphant effort in setting, reaching for, and reflecting upon their Work Cycle goals.

We look forward to the learning and growth the next 3 weeks will bring! 

Discovery Year 5. Session 2. Week 1.

Session 2 started with energy, excitement, and anticipation. Discoverers launched bravely into E-Ship Quest, Outdoor Play, Civilization, and S.M.A.R.T. goals! 

QUEST

In this session, the studio doubles as an incubator for each Squad to formulate a start-up: a lemonade stand! This Quest is designed to equip young entrepreneurs with the skills, tools, and frameworks necessary to build a business; all while assessing their strengths within a team. In Week 1, Squads collaborated on a company name, mission statement, and role designation. 

OUTDOOR PLAY 

Heroes took to nature for the next part of their day: Outdoor Play. This is an opportunity for Discoverers to immerse themselves in the beauty of the natural world and unstructured loose parts play. There is time to find deep solo flow, engage in team games, and work in tandem to build or create. 

 

CIVILIZATION 

The yurt transformed into a time machine as learners engaged in the first day of Civilization, or Civ for short. Civ allows Heroes to imagine themselves in various historical settings through rich storytelling and riveting Socratic Discussion. Discoverers heard tales of Nomads who lived 7,000 years ago and reflected on the importance of learning from the past. 

 

WORK CYCLES

The Work Cycle momentum carried over into Session 2. This energy is channeled into intention with the help of S.M.A.R.T. goals; an acronym representing five guiding principles for goal-setting. Before each cycle, learners set Specific, Measurable, Achievable, Relevant, and Tough goals. This process includes sharing goals to receive feedback and meaningful goal reflection as the cycle concludes. 

 

The seeds planted by the Studio in Week 1 find fruition in the future. Stay tuned to see how this work takes root, bears fruit, and blossoms.

 

Year 5. Session 1. Week 5.

The building momentum of the first few weeks came to a powerful climax. As work cycles wrapped up for the session, Discovery learners prepared to make their debut at Friday’s Exhibition of Learning. 

The Studio charted unfamiliar territory this session. This came in the form of tech programs, Montessori works, and outdoor projects.  One member of the studio expressed the energy of the final week by saying, “It’s just that feeling of all your hard work paying off.”

 

Week 5 was full of tradition. From a birthday celebration to contract completion, the Studio formed their first rituals. 

Afternoons were dedicated to Exhibition preparation. This process largely consists of setting intentions: what do learners want their showcase to look and feel like? The Studio rehearsed the order of events with Spark learners Thursday afternoon! 

Discoverers experienced the culmination of their efforts early Friday morning. The space was buzzing with anticipation and excitement at the opportunity to offer a glimpse into studio life. The first Exhibition of Learning contained a tech program tour, team-building challenge, a Lip Dub viewing, and a Q&A panel. 

In every setting and through each challenge, learners found the courage to face the unknown; both as Heroes on an individual journey and as a community with a shared destiny.

Year 5. Session 1. Week 4.

It’s hard to believe that Session 1 is more than halfway over. Still, on the cusp of their journey, Discoverers have managed to meet wondrous heights. This week’s accomplishments included outdoor project progression, mastering new software, and an introduction to exhibition planning.

With nature as a guide, learners made massive strides in developing their Outdoor Works. The tribe spent time cutting/painting wood for the campus bike rack, creating art from natural materials, and assembling self-designed structures.

Heroes found themselves invested in hard work, but they didn’t forget the importance of play. P.D. games in Week 4 utilized and strengthened foundational skills for physical activity. This skill set is ever-expanding; the current focuses are balance, dexterity, memory, and coordination.

Throughout the week, learners found flow in various work cycles. The resources comprising these cycles undergo constant evolution. Curiosity is a torch through change, leading the way amid unfamiliar territory. The pictures below capture learners as they conquer new math programs and navigate new language/science works.

The Studio continued the path to autonomy through Socratic discussion and meaningful reflection. Discoverers drafted and implemented Hero Bucks. Based on peer-to-peer accountability, it is an entirely self-governed system led by an elected committee of learners. Votes were also cast for next week’s Exhibition Hosts. The week closed with Town Hall. Heroes engaged in productive conversations centered around freedoms and responsibilities.

 

In looking forward to the final week of the session, the forecast is full of hope.

Year 5. Session 1. Week 3.

This week, the Tribe started searching for solid ground within their environment. Discovery learners were introduced to outdoor projects and P.D. while delving deeper into Montessori and Tech Work Cycles.

The daily rhythm begins by venturing forth: into the orchard, out to the field, or onto the court. Monday, Wednesday, and Friday are marked by the Outdoor Work Cycle. This is a time for learners to craft collaborative projects. Currently, Travelers are re-imagining their outdoor workspace; bringing organization and design elements together with creative vision. Beyond this, the Studio is building and painting a bike rack to serve members of our community who come to campus on two wheels!

Tuesdays and Thursdays are dedicated to Physical Development. This cycle will contain a variety of warm-ups, games, challenges, sports, and stretches. Check out the P.D. activities the Heroes launched in their third week:

 

Outdoor Work flows to and from the Montessori Work Cycle. If you could walk around the space in the mornings, you’re likely to observe deep solo flow existing alongside daring collective adventure.

As the Studio came together to support one another in completing the Tech Challenge, they earned the freedom, privilege, and responsibility of embarking on an individual journey. Discovery learners will utilize their courage and curiosity to explore online programs for the remainder of this session.

Week three came to a close in a ceremonial fashion. Friday afternoon, Discoverers led their first Town Hall. This is a weekly tradition in which the Studio sits down round table style to propose ideas, address concerns, and outline goals. Town Hall is a sacred space meant for exchanging ideas at the highest, most insightful level. In following the Rules of Engagement, the Tribe builds a culture on a bedrock of respectful discussion. Town Hall represents just one of many opportunities for self-governance.

This portion of our story brought in autonomy and expansion. To that we say: three cheers for three weeks!

Year 5. Session 1. Week 2.

With just one week under their belts, learners faced great challenges and blazed new trails. The second-week experience encompassed an introduction to the Montessori Work Cycle, the Tech Challenge, and further exploration into team-building exercises.

Monday morning Discovery went digital! As the world of technology opened, Discoverers found that epic freedoms bring mighty responsibilities. Before diving into online learning, every member of the Studio must complete the Tech Challenge. A week-long pursuit leads learners through basic computer operations and maintenance as well as guidelines for safe internet use. Completing this challenge earns the privilege to begin or resume the journey of virtual education programs.

Simultaneously, learners took the first steps into the world of Montessori works. This introduction contained a careful analysis of the cycle and an in-depth exploration of materials. During the second week, the Studio explored language and math works to familiarize themselves with the Montessori process. Working in Squads, Discoverers probed into the subject of endangered and extinct animals; a topic curated with the interests of current Travelers in mind. These materials represent a brave new avenue for learning enrichment. In the words of Maria Montessori, “Imagination does not become great until human beings, given the courage and the strength, use it to create.”

Team-building games found further evolution this week. Take a glimpse into three activities intended to unite the Tribe.

The Blindfold Relay was a test of communication, coordination, and trust. The Studio was split into two teams and huddled briefly with their group to devise an approach. One person at a time navigated through an obstacle course containing hula hoop chains, bean bag sorting, staggered cones, and number organization; all while being completely blindfolded. Both teams employed ingenious auditory cues to lead the way. Success in this challenge was dependent on the strength of each non-seeing member’s listening skills and the collective instruction of those who could see. Post-game reflection was centered on what it means to depend on the guidance of others to follow a path you have yet to discover.

Later in the week, the Studio took to the stars. Crossing the Galaxy proved to be a game with a simple set-up but a daunting execution. Learners started in a single file line. The first astronaut held eight paper plates and stood at the edge of the galaxy. Plates represented space stations, points of safety to stand upon. Any person who lost contact with a station drifted into the cosmos and out of the game. Any station that lost contact with a person floated away to the same fate. Many strategies were theorized, tested, and tweaked until each team found a system to cross the galaxy.

 

The Bridge Challenge is a classic in Discovery. Using only thirty popsicle sticks and one roll of tape, each Squad was tasked with creating a suspension bridge between two chairs. The bridge had to measure at least thirteen inches in length. With only twenty minutes to work, this challenge was a true test of planning, cooperation, and building. Once construction time came to a close, the contest commenced. All bridges were tested under increasing weight in the form of marbles, coins, and books. Learners gathered to spectate the contest and participate in the judging process.

 

Finally, Friday afternoon, Discovery hosted Spark and Explore Studios for the Hero’s Talent Show: a showcase of the vast passions among learners. Days of planning and rehearsal culminated in a series of fourteen phenomenal talents. This showing required a tremendous amount of courage on account of the performers. Sparks and Explorers were commended for their encouraging, inclusive audience participation. Acts included dance routines, poetry recitations, comedy skits, and many more!

 

Through peaks and valleys, Travelers remained brave. This week the Studio learned to dance in the rain and by all means the future looks bright!

 

Year 5. Session 1. Week 1.

To quote one learner, the highlight of this week was “the sight of new faces who could be new friends.” The first days in Discovery consisted of Tribe-uniting challenges and riveting Socratic discussions.

Learners launched the Question of the Year: What voice does a Hero listen to? This interactive poster represents a starting point of curiosity, growth, and reflection for each individual to return to throughout the next seven sessions. Calming the mind and the body to gather in group is a grounding practice that will continue all year.

As Discoverers settled into their space they embarked on a journey alongside one another. Getting to know fellow Travelers was the main mission this week. Although embracing joy, inviting fun, and encouraging laughter were important side quests. It all started with a series of team-building games. The Bucket and Balls Challenge required precise fine motor skills and excellent collective communication. The premise: each person holds the end of one string. All of the strings are connected to a container holding five foam balls. The objective: using only the strings to maneuver, deliver all five balls from the larger container to a smaller one. Drop your string, and the system collapses. Pull too tight, you might create tension. With just the right amount of strength and gentleness, every member of Discovery completed the challenge. 

Animal Calls momentarily transformed the studio into a safari. Each learner navigated the room imitating the sound of an animal, seeking out another animal making the same sound. The key takeaway: search through the noise to find resonant connection. 

Next up was the Blanket Challenge. Think of it as an elevated take on the name game. A guide holds a blanket in the middle of the circle while two learners stand on either side. On the count of three, the blanket is dropped. The first person to correctly call out the name of the person before them wins. This was an energetic, entertaining way to interact with fresh faces and familiar faces alike. One thing is clear from observing this challenge: a bond has begun among everyone. 

Finally, the team-building tournament of the week came to a climactic conclusion with the Catapult Challenge. This activity served as the first opportunity to work within Squads. A Squad is a small group of four or five Discoverers who, with the stewardship of a Squad Leader, support one another in all areas of studio life. Every Squad received two Ziploc bags containing one plastic spoon, twenty popsicle sticks, and ten rubber bands. Receiving no instructions, learners saw only a brief set of model catapults before dividing into Squads and getting to work. Each Squad submitted their finest model and the catapult competition commenced. Learners participated in judging the contest as each catapult was tested for strength and effectiveness by using balls of various weights. 

Creativity and choreography were on full display during Lip Dub rehearsals and filming. The annual Acton Academy Lip Dub is a network-wide music video competition. The song choice was revealed to be This Is Me, a triumphant anthem from the soundtrack of The Greatest Showman. Practice made progress as the studio devoted time in small groups of six to memorize lyrics and learn dance moves. After each take, footage was reviewed and improved until excellence was found. Be on the lookout for the link in the days to come! 

Through a story set in 2043, twenty years from now, the Tribe got a glimpse into a shared future. This version of reality showcased the intertwined nature of all people and things. Perhaps two decades from today, this week will be remembered fondly. To some, these were the first steps toward a new phase in life. To many, these moments are major milestones in a continuing Hero’s Journey. To all, these were the first pages in a chapter that will be written together. Onwards, adventure awaits! 

 

 

 

 

Year 4. Session 7. Week 3.

Week 3 of Session 7 brought excitement as learners in Discovery visited the Spark studio as guests to their exhibition. Discovery learners were invited into the Spark studio to observe dioramas about Marine Biology and to ask questions. The space was full of curiosity and pride. Learners from both studios expressed gratitude for getting to learn from one another.

CORE SKILLS

After 2 sessions of Math Power Hour, the community voted to focus on their personal Core Skills goals to finish the year. The learners felt proud of their efforts in Math Power Hour because working toward an Excellent Goal with the entire community involved showed them what they are capable of. The collective number of skills earned in Khan and IXL math nearing tripled during Math Power Hour.

QUEST

This week of Quest was Film Quest, led by a 5th year learner. After watching the film to recreate and breaking into groups, learners created their own costumes. They rehearsed their lines with their groups, and created 2 minute long films.

 

WRITERS’ WORKSHOP AND WORD WORLD

Eagles in Writers’ Workshop began the drafting process for their memoirs by highlighting four stories from their lives.

Eagles in Word World explored comparing and contrasting ideas through various forms of brainstorming maps.

ART AND PD

This week in art, Eagles moved their bodies and exercised their voices through drama exercises led by a guest hero in acting.

This week in PD, Eagles focused on footwork through relay races.